2012 Program

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Wednesday, August 1 • 10:15am - 11:00am
What? How? Why? Teaching with Digital Games in the Classroom

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Educational games can be powerful learning tools, but it’s not always easy to start implementing them. This workshop will help you pinpoint high-quality, free digital games that tie right into your curriculum. You’ll learn how teachers are using these games to spark inquiry, cultivate critical reasoning and systems thinking, and encourage creative, interactive problem-solving. We'll also share grant and funding resources as well as the top findings from new game-based learning research conducted by the Joan Ganz Cooney Center at Sesame Workshop and BrainPOP. Through video case studies and a national survey of tech-savvy teachers, the research sheds light on educators’ attitudes and beliefs about video games in the classroom.

avatar for Allisyn Levy

Allisyn Levy

VP, GameUp, BrainPOP
Since joining BrainPOP in 2007, Allisyn Levy has played an integral role in the creation, launch, and continued development of BrainPOP Educators, our online professional community. Now, as Vice President, GameUp, she leads outreach efforts for BrainPOP's online learning games portal... Read More →

Jessica Millstone

Jessica Millstone has spent the past fifteen years thinking, writing, and teaching about about the ways new technologies and digital media can transform learning, both at home and at school.  Her passion for this takes the form of creating innovative teacher education programs... Read More →

Wednesday August 1, 2012 10:15am - 11:00am

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