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In "The Art of Game Design", author Jesse Schell asserts that the most important goal of a game designer is to provide an experience. Effective teaching is much the same. When developing learning units, we strive to integrate content, student engagement, problem-solving, collaboration and cooperation, and other higher order thinking skills (HOTS). Each of these 21st Century skills is necessary in nurturing and developing students that are college and career ready after high school. The goal of this seminar is to explore how board games can be used to facilitate the teaching of the Common Core and prepare our students for the challenges of working and participating in an interconnected global world. Whether students are building train routes across the U.S. in Ticket to Ride, storytelling with Once Upon A Time, managing resources to build a wondrous medieval cathedral in Pillars of the Earth, or overseeing German electric distribution in Power Grid; they are taking on various roles and exploring models of real world interactions.