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2012 Program

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Thursday, August 2 • 11:15am - 12:00pm
Expanding the Conversation: How does playing online games foster safety?

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Researchers have been working diligently for several years to understand the learning impact of games. Educators currently working with MMOGs and virtual worlds are documenting the powerful learning opportunities they bring into the classroom. Still, it continues to be a challenge to convince the education community to take games and play seriously. But we may be overlooking one of the most important and powerful rationales for using these unique platforms with children in school. Guided learning in games and virtual environments has protective as well as educational properties, creating space for practicing citizenship while learning the core curriculum. Recommendations to Congress made by the 2009-'10 national task force, the Online Safety & Technology Working Group (OSTWG), stated that finding ways to work with children using the tools of their world is important. In fact, it is critical if we are to help them develop the skills necessary to function safely and successfully in a networked world.


Speakers
avatar for Anne Collier

Anne Collier

Executive Director, Net Family News Inc
Executive Director of Net Family News, Inc., and co-director of ConnectSafely.org, Anne Collier co-authored a Parents' Guide to Facebook (fbparents.org) and MySpace Unraveled: A Parents' Guide to Teen Social Networking (Peachpit Press, 2006). She recently co-chaired the Online Safety & Technology Working Group in Washington, DC, which sent its report to Congress – "Youth Safety on a Living Internet" – in June 2010.
avatar for Lucas Gillispie

Lucas Gillispie

Instructional Technology Coordinator, Pender County Schools
Lucas has been an educator for more than a decade now, working as a high school science for ten years before taking a position as a district-level instructional technology coordinator for Pender County Schools in southeastern North Carolina. Lucas holds a MS in Instructional Technology from the University of North Carolina Wilmington where he completed thesis work researching the effects of a 3D video game on middle school students&rsquo... Read More →
avatar for Marianne Malmstrom

Marianne Malmstrom

Technology Educator Grades 3-8, The Elisabeth Morrow School
AKA - Knowclue - Marianne believes that we must carefully select and pair promising technology with sound pedagogy if we are to keep education relevant. As a technology teacher for The Elisabeth Morrow School, Marianne follows shifts in how students use technology in their daily lives. With this information, she then draws on her extensive teaching experience to create new learning environments designed to develop essential 21st century skills... Read More →
avatar for Peggy Sheehy

Peggy Sheehy

Instructional Technology, Ramapo Central School District
A dynamic presenter who has established a reputation as an expert in the field of K-12 game based education, Peggy Sheehy is a passionate evangelist for the use of Multi-User Virtual Environments for learning while easing the path for administrators, tech-coordinators and teachers, providing them with the direction and inspiration that will ensure success.
avatar for Bron Stuckey

Bron Stuckey

DIRECTOR, Innovative Educational Ideas
I am a consultant educational technologist/designer working in learning community, community of practice, gamification, and open badges design, development and research. I have consulted to educational organisations and institutions on the design of products like Arizona State University's Quest Atlantis/ Atlantis Remixed program and Australia's PLANE Project, and was part of the fab Massively Minecraft team.I have been a classroom teacher and... Read More →


Thursday August 2, 2012 11:15am - 12:00pm
Auditorium

Attendees (1)