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2012 Program

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Thursday, August 2 • 11:15am - 12:00pm
Design of and Curriculum Implementation for Kill Shakespeare

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My presentation will provide an quick overview of our development and design process leading into a focused topic of our education integration. We break down our integration through three steps: critical thinking, teacher empowerment and accessible work. The critical thinking component is a breakdown of how we chose to use many of the mechanics currently being employed by science and math games applied to english. The second part of our process is empowering teachers, one of the drawbacks we have seen with many educational gaming titles is that teachers must learn the product and information with the students, or race just ahead of them to keep up. We are providing teachers a new avenue to explain a topic they are already intimately familiar with. The third being our curriculum placement, that Kill Shakespeare be it the graphic novel or the app have shown great success when put towards the start of the semester in advance of the Shakespeare unit, it gives kids a comfortable easing into the more heavy and intense Shakespeare content.
I would like to do a Q&A as I think this the best way for everyone to get something out of it. With time permitting.


Speakers
GM

Geoff Moore

Founder, Rage Quit Media Inc. & iHeartEsports
My name is Geoff Moore, I live in Toronto, Canada; I'm 24 years old with a BA in Political Science from University of Toronto. I'm the founder of Rage Quit Media Inc. and iHeartEsports.com. My  background was in non-profit working for Habitat for Humanity Canada in youth program development. Then electing to start my own web dev business. | | I designed a word based fighting game with an education twist on the graphic novel Kill... Read More →

Volunteers

Thursday August 2, 2012 11:15am - 12:00pm
Education Classroom 2