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My presentation will provide an quick overview of our development and design process leading into a focused topic of our education integration. We break down our integration through three steps: critical thinking, teacher empowerment and accessible work. The critical thinking component is a breakdown of how we chose to use many of the mechanics currently being employed by science and math games applied to english. The second part of our process is empowering teachers, one of the drawbacks we have seen with many educational gaming titles is that teachers must learn the product and information with the students, or race just ahead of them to keep up. We are providing teachers a new avenue to explain a topic they are already intimately familiar with. The third being our curriculum placement, that Kill Shakespeare be it the graphic novel or the app have shown great success when put towards the start of the semester in advance of the Shakespeare unit, it gives kids a comfortable easing into the more heavy and intense Shakespeare content.
I would like to do a Q&A as I think this the best way for everyone to get something out of it. With time permitting.