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Over the past two years I taught a very open and unstructured Video Game Design enrichment course and this past school year I taught our Gaming Technology elective course to sixth grade students using Scratch (www.scratch.mit.edu) . We began with computer programming and Scratch basics to make images and short animations before we progressed into an inquiry-driven game design unit. My students created, shared, and critiqued STEM games that they created for this class along with financial literacy and numeracy games for one of our school's special education contained classrooms. This class was a new offering this year for our small, rural middle school. Our "Big C's" for this class were Communication, Collaboration, Critical Thinking, and Creativity. These "Big C's" drove our hands-on, inquiry-driven learning experience.