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2012 Program

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Wednesday, August 1
 

8:30am

Breakfast

Enjoy light refreshments and coffee


Wednesday August 1, 2012 8:30am - 9:30am
Auditorium

8:30am

Registration
Wednesday August 1, 2012 8:30am - 2:00pm
Buchman Pavillion

9:00am

Opening Remarks
Speakers
avatar for Lori Quigley

Lori Quigley

Professor and Dean, Esteves School of Education
With a Ph.D. in Language, Learning and Literacy, as a literacy specialist, Dr. Quigley has taught language arts methods to pre-service teachers and clinical reading courses to graduate students.  Her professional and research interests include second language acquisition, culturally relevant pedagogy, Native American education initiatives, classroom interactions in a PDS model, Native American children’s literature, learning... Read More →


Wednesday August 1, 2012 9:00am - 9:15am
Auditorium

9:15am

Teacher Professional Development as a Recreational Activity

Literature on teacher professional development (PD) has narrowed down process of adult learning to a 'primer' (Desimone, 2011). Yet expert teachers present a broad range of learning styles and reasons for PD. PD is an internally motivated act; at best it's a lifestyle. This session reviews current research that is recognizing relevant resources for top teachers across the country and what they are doing to re-frame their work, re-imagine their teaching, and relate to other passionate teachers.


Speakers
avatar for Seann Dikkers

Seann Dikkers

Assistant Professor, Educational Technology, Ohio University
Seann Dikkers is an assistant professor at Ohio University in the Educational Technology division of The Gladys W. and David H. Patton College of Education. Dikkers served fourteen years as a teacher, principal, and consultant in the public schools of Minnesota. Dikkers’ research investigates new media integration strategies for educational leadership, teaching, and learning. His work bridges leadership and curriculum scholarship... Read More →


Wednesday August 1, 2012 9:15am - 10:00am
Auditorium

10:15am

What? How? Why? Teaching with Digital Games in the Classroom

Educational games can be powerful learning tools, but it’s not always easy to start implementing them. This workshop will help you pinpoint high-quality, free digital games that tie right into your curriculum. You’ll learn how teachers are using these games to spark inquiry, cultivate critical reasoning and systems thinking, and encourage creative, interactive problem-solving. We'll also share grant and funding resources as well as the top findings from new game-based learning research conducted by the Joan Ganz Cooney Center at Sesame Workshop and BrainPOP. Through video case studies and a national survey of tech-savvy teachers, the research sheds light on educators’ attitudes and beliefs about video games in the classroom.


Speakers
avatar for Allisyn Levy

Allisyn Levy

VP, GameUp, BrainPOP
Since joining BrainPOP in 2007, Allisyn Levy has played an integral role in the creation, launch, and continued development of BrainPOP Educators, our online professional community. Now, as Vice President, GameUp, she leads outreach efforts for BrainPOP's online learning games portal, a collection of top, cross-curricular game titles from leading game creators. Allisyn is a National Board Certified Teacher who spent 11 years as an elementary... Read More →
JM

Jessica Millstone

Jessica Millstone has spent the past fifteen years thinking, writing, and teaching about about the ways new technologies and digital media can transform learning, both at home and at school.  Her passion for this takes the form of creating innovative teacher education programs, professional learning workshops for parents and teachers, and online modules on a variety of education- and technology-related topics.   Her current... Read More →


Wednesday August 1, 2012 10:15am - 11:00am
Auditorium

10:15am

Mobile Virtual Scavenger Hunt Fun!

In an effort to show the usage of a smartphone in a classroom, we developed a lesson for CSC-204, Educational Computing involving the use of a mobile app called SCVNGR. SCVNGR is a game all about going places, doing challenges and earning points. This mobile app focuses on completing challenges within a “Trek” at a particular location. In this workshop, we will share with you the scavenger hunt we created for our campus as well as some examples that our students created. We will also walk through the steps so that you can complete your own trek to use with your students.


Speakers
KA

Kendra Astemborski

Kendra Astemborski is currently a Graduate Assistant for the Information Technology Services Department at The College of Saint Rose. She is currently pursuing her Master’s Degree in Educational Technology at The College of Saint Rose. Prior to attending Saint Rose, Kendra earned her undergraduate degree in Childhood Education and Special Education, as well as a minor in Instructional Technology at St. John Fisher College.
avatar for Christine Paige

Christine Paige

Educational Technologist, College of Saint Rose
Christine Paige is the Educational Technologist for the College of Saint Rose. Her primary role at the college is to provide support to faculty on integrating technology into their instructional areas. She is also responsible for the support and training of Blackboard. Christine earned her Master’s Degree in Education Technology. Christine is also an adjunct faculty member with the college, instructing a graduate course on Assistive... Read More →


Wednesday August 1, 2012 10:15am - 11:00am
L-Lab

10:15am

What is Learning with Portals?

Valve software is a commercially successful gaming company and this past year they began a new educational initiative called "Teach with Portals."  Based on their very popular Portal video game series, Teach with Portals is an access point for educators, students and researchers to look at video games and learning in a new way and to use some really great software.  In this presentation we explore the whole Teach with Portals idea, look at one teacher's experience as a beta-test teacher for the Portal 2: Puzzle Maker, talk about some of the big ideas behind video games in the classroom and look at what educators across the country are doing with the Portal 2 and Puzzle Maker software.  


Speakers
avatar for Lisa Castaneda

Lisa Castaneda

Math Specialist, 5th-8th, The Evergreen School
Lisa has been teaching for nine years and during that time has taught all of the grades from kindergarten through 8th grade. Currently, she is a math specialist in the Upper Division at The Evergreen School in Shoreline, WA. She has a Masters degree in Education and has done research examining the effectiveness of video games in the math classroom. As a beta test teacher for the software company, Valve, she helped to design lessons and teach... Read More →

Volunteers

Wednesday August 1, 2012 10:15am - 11:00am
Classroom 1

11:15am

Surrounding Commercial Games with Academic Learning -- the numbers don't lie.

Evidence for game-based learning for standardized testing.


Speakers
avatar for Brock Dubbels, PhD

Brock Dubbels, PhD

Dept. Computer Software Engineering, McMaster University
Brock Dubbels as worked since 1999 as a professional in education and instructional design. His specialties include comprehension, and problem solving using traditional and digital literacies in game design , and play. From these perspectives he designs face-to-face, virtual, and hybrid learning environments, exploring new technologies for assessment, delivering content, creating engagement with learners, and investigating ways people approach... Read More →


Wednesday August 1, 2012 11:15am - 12:00pm
Classroom 1

11:15am

SMART board games in classroom

In this class designed for Pre-k through 3rd grade teachers, we will explore how to create and facilitate games on the SMART Board. Games can be used to review and explore academic concepts in all subject areas. We will look at and create games for small groups and whole class instruction.


Speakers
avatar for Shawn Akley

Shawn Akley

Instructional Technology Specialist, Teq, Inc
Shawn Akley is an Instructional Technology Specialist for Teq, Inc. A former high school teacher, Shawn currently holds his Professional Educator Certificate from the state of New York in Secondary Education (7-12)Social Studies. After five years teaching in Central New York, Shawn join Teq as an Instructional Technology Specialist in August 2011.


Wednesday August 1, 2012 11:15am - 12:00pm
L-Lab

11:15am

Teaching with MinecraftEdu

Minecraft is an incredibly popular multiplayer sandbox game that has stormed its way into schools worldwide. Boys and girls love it equally, and it offers something for every age group and every type of learner. In this presentation, Joel will showcase how teachers around the globe are using Minecraft both to teach specific curriculum as well as to springboard self-directed learning. He will also introduce MinecraftEdu, the official remix of the original game designed to meet the needs of teachers and students.


Speakers
avatar for Joel Levin

Joel Levin

Co-Owner, TeacherGaming, Creators of MinecraftEdu.
Joel is also the Technology Integrator at Columbia Grammar and Preparatory School. Joel was a mild mannered, game loving, computer teacher at a private school in New York City until he began to use Minecraft in his classroom in early 2011. Since then he has been writing and speaking about this incredibly popular sandbox game that has been taking over schools worldwide. He soon began working with the game's creators to make MinecraftEdu, a custom... Read More →

Volunteers

Wednesday August 1, 2012 11:15am - 12:00pm
Auditorium

12:00pm

Unconference Lunch

Sit at tables with conversations decided by you (and everyone else!) in the morning.




Wednesday August 1, 2012 12:00pm - 1:00pm
Robison Athletic and Recreation Center

12:00pm

Niobe Rehearsal

Rehearsal for the Niobe performance in the afternoon.


Speakers
avatar for Eddie Kim

Eddie Kim

Director of EK Machinima Theater, Pierrepont School, Westport, CT
Eddie Kim is the head of the theater department at the Pierrepont School in Westport, CT.  Since 2007, he has been creating innovative works of machinima theater, pieces in which video game characters are used as puppets, with a group of his students.  He has performed in various venues including at the American Repertory Theater in Cambridge, MA.  Each year, he presents a classical story or collection of stories... Read More →

Volunteers

Wednesday August 1, 2012 12:00pm - 1:15pm
Auditorium

12:00pm

Hands-on Activities

Get your hands on games and technology that your kids and other educators are using.


Wednesday August 1, 2012 12:00pm - 2:30pm
Buchman Pavillion

12:00pm

WMHT Listening Booth Conversations

Calling all Teachers: Sign up for your 10 minute interview at theWMHT Listening Booth

What do you love about teaching? Do you use games in the classroom? Do you have something to share about the challenges and successes of teaching? 

As part of the WMHT American Graduate Teacher Wall project www.wmht.org/americangraduate,

WMHT is looking to find great stories about what our region’s teachers are doing and thinking about education in the 21st century.

We invite you to join us for a 10 minute conversation on Wednesday August 1 or Thursday August 2


Speakers
KJ

Katherine Jetter

Vice President, Education, WMHT
A professional educator with over 30 years of experience in a wide-range of settings, Katherine joined WMHT in July 2005.  She is responsible for the leadership and management of WMHT’s community engagement and educational programs.   Katherine holds NYS Permanent Certification in Special Education and Reading.  


Wednesday August 1, 2012 12:00pm - 2:45pm
Buchman Pavillion

1:15pm

The Do's and Don'ts of Gamification: How to use game mechanics for meaningful learning

I will present Scholastic's upcoming reading project and explain the game mechanics, why they were chosen, and how they were executed, and then explore other learning games that work well to engage learners.


Speakers
avatar for Alex Sarlin

Alex Sarlin

Senior producer and motivation and engagement specialist, Scholastic
I specialize in using game mechanics to engage learners and create learning experiences. Recent work includes iRead and M180, major upcoming releases dedicated to helping schools prepare for the Common Core, the Math Readiness course for Knewton, and a fitness gamification program for New York City teenagers.

Volunteers

Wednesday August 1, 2012 1:15pm - 2:00pm
Classroom 1

1:15pm

Playing with Misconceptions: Using Digital Games and Interactive Metaphors in the Science Classroom

For the Game in Education Conference, we would like to lead a workshop where participants play our genetics game RoboGen,learn about its pedagogical approach, and discuss other possible ways it could be used. RoboGen is designed around game mechanics that are analogous to scientific concepts, and we’ll share information from our field test about how teachers and students responded to this approach. Our goal is to help middle school teachers understand how games can supplement traditional classroom activities to help students unravel scientific misconceptions, as well as elicit their ideas about using games to support teaching and learning.


Speakers
JB

Jay Bachhuber

Researcher, Center for Children & Technology
Jay is a researcher working primarily on game-based learning initiatives, including the Portable Word Play project. Before joining CCT, he worked as a freelance game designer, curriculum designer, and writer on a number of domestic and international educational gaming projects. He’s also managed an after-school program in New York City where students studied game design and partnered with a professional game studio to produce an... Read More →
TR

Tim Reitzes

Research Assistant, Center for Children & Technology
Tim is a research assistant working on the development of interactive science, literacy and history games for Possible Worlds and Mission America. Tim is also part of our Intel project team, working to describe potential benefits of teaching and learning made possible by good uses of readily available technologies. Before coming to CCT, Tim earned his B.A. in Philosophy from SUNY Plattsburgh, where he completed his honors thesis on the... Read More →


Wednesday August 1, 2012 1:15pm - 3:00pm
Education Classroom 2

1:15pm

Digging in to MinecraftEdu

It's time to play! First, participants new to Minecraft will receive an orientation and learn the game. Then we'll dive into the nuts and bolts of getting MinecraftEdu up and running in a classroom, a library, a museum... or even at home with your family. We'll cover how to pull in educational content created by teachers worldwide, as well as how to create an activity from scratch.


Speakers
avatar for Joel Levin

Joel Levin

Co-Owner, TeacherGaming, Creators of MinecraftEdu.
Joel is also the Technology Integrator at Columbia Grammar and Preparatory School. Joel was a mild mannered, game loving, computer teacher at a private school in New York City until he began to use Minecraft in his classroom in early 2011. Since then he has been writing and speaking about this incredibly popular sandbox game that has been taking over schools worldwide. He soon began working with the game's creators to make MinecraftEdu, a custom... Read More →

Volunteers

Wednesday August 1, 2012 1:15pm - 3:30pm
L-Lab

1:15pm

How To Make Your Own Video Games With No Experience

Have a great idea for an educational video game for your class, but there's not anything available that fits your needs? You can write the game yourself! This workshop will take you through creating a complete simple game, and will give you ideas for future work. We'll use a freely available programming environment called Game Maker that truly does allow anyone with no experience to create a video game.


Speakers
avatar for Jay Shaffstall

Jay Shaffstall

Assistant Professor of Computer Science, Muskingum University
Jay is a fervent believer in the value of games in education. As a Computer Science professor, using games normally means capitalizing on kids' interest in video games to teach them how to create video games themselves. His GamesByTeens program has, for the past four years, taken local middle and high school students with no experience in computer programming and taught them how to program video games. | | As a Dad, Jay has made certain his... Read More →

Volunteers

Wednesday August 1, 2012 1:15pm - 3:30pm
T-Lab

1:15pm

Teaching with Portals

A few years ago, Valve software created a video-game called "Portal" a puzzle-based game that enabled users the ability to shoot holes called portals which which allowed the players to move and travel in a unique way. Upon the introduction of their second game, "Portal 2" the company decided that it would great if they had a level-building software for the game that anyone could use, but that perhaps would also have educational applications. In this workshop, we will explore the level-building software known as "The Puzzle Maker" and its applications for the classroom. No previous experience with the video game is necessary (although you'll probably want to play it after the workshop!) but please come ready to build levels, experiment, brainstorm and design some lessons!


Speakers
avatar for Lisa Castaneda

Lisa Castaneda

Math Specialist, 5th-8th, The Evergreen School
Lisa has been teaching for nine years and during that time has taught all of the grades from kindergarten through 8th grade. Currently, she is a math specialist in the Upper Division at The Evergreen School in Shoreline, WA. She has a Masters degree in Education and has done research examining the effectiveness of video games in the math classroom. As a beta test teacher for the software company, Valve, she helped to design lessons and teach... Read More →

Volunteers

Wednesday August 1, 2012 1:15pm - 3:30pm
M-Lab

1:30pm

Creating Meaning and Conceptual Understanding through Games, Play, and Making

NOTE: This presentation is 30 minutes total, it is 15 minutes shorter than most presentations.


At its best, an education can help us to create a broad and deep mental model of the world that is personally meaningful, fulfilling, and self-determined. Unfortunately, schools by and large continue to function within 19th century methods of repetition, memorization, lecture and testing which do not adequately build the skills necessary for students to formulate these mental models. Getting students to think conceptually around the BIG IDEAS is integral to learning, long term engagement, and is crucial within students’ expressive lives where they must use knowledge insightfully.  Joe Wise is the Associate Director of New School Models and Curriculum at GameDesk, a Los Angeles based non-profit, to try to fix the disconnect (Resnick, 2002) between media and maker cultures, cutting edge research into games, 21st century learning, and new school models of instruction. In this talk, Wise will showcase GameDesk’s model for play and assessment-based conceptual learning supported by its AT&T-funded national education and research network. This network includes a community-based learning center, PlayMaker School in Los Angeles, and a web-based portal for nationwide distribution of the very best in 21st century education. Attendees will also get a view into everything happening and being produced in these spaces from GameDesk’s games and technologies, to unique processes within its DreamLab team for creative “Playmaking” curriculum development, and demos of GameDesk’s PlayMaker educational modules. 


Speakers
JW

Joe Wise

Associate Director of New School Models and Curriculum, GameDesk
Joe Wise is an educator and researcher with years of experience. He has extensive experience both in the classroom and in curriculum development. He has been the director of the Center for Effective Learning at New roads school for the past 11 years, and he is currently the education public outreach director for NASA's Dawn Mission to the main astrobelt. Most recently, he has developed a school management system that... Read More →

Volunteers

Wednesday August 1, 2012 1:30pm - 2:00pm
Auditorium

2:15pm

The pedagogy of game-based learning: How to gamify your curriculum

It's great to want to gamify a class, but how can you convert from grade book to game-based and still meet the mandates of a school environment? Dr. Haskell will discuss various pedagogical approaches to organizing curricula in a game-based classroom. Chris has been utilizing a fully quest-based approach for two years at the university level. He will share his research on student outcomes, experience, standards alignment, and numerous organizational approaches.


Speakers
avatar for Chris Haskell

Chris Haskell

Clinical Assistant Professor, Boise State University
Dr. Chris Haskell is a Clinical Assistant Professor at Boise State University specializing in the teacher education. Instructing pre-service teachers in methods and applications of technology integration in the classroom, Chris focuses on the use, adaptation, and implementation of emerging technologies in teacher education including gaming, mobile communication devices, portable media players, social networking tools, and virtual worlds. Chris... Read More →

Volunteers

Wednesday August 1, 2012 2:15pm - 3:00pm
Auditorium

2:15pm

Art, Technology & Special Education: It’s More Than a Game

For most of us, Technology is a tool we use daily (hopefully with effectiveness and efficiency) to amplify and clarify our physical, verbal, and written expressions in an interactive game we call Communicating. However, if individuals enter the communication game with impaired skills impacted by special needs or attention issues, can they still play well enough to find purpose and success? Join Michael Gerrish and Danielle Jiguere in a conversation about how Art, Technology, and Mentoring relationships can help close the gap between individuals who communicate and socialize with ease, and others who struggle to participate and connect.
Mr. Gerrish will share examples of past art projects designed to promote social as well as scholastic learning; Ms Jiguere will speak about her experience as a Special Education teacher who is also the parent of a special needs child who uses common technology in an adaptive manner. Both will encourage participants to review their own skill sets to see how to better engage and develop the learners they meet every day.

Michael Gerrish and Danielle Jiguere are colleagues at the Rensselaer Educational Center, a QuestarIII B.O.C.E.S. Career Tech high school in Troy, NY. Mr. Gerrish is a visual artist who has taught Art and Technology courses in a variety of private and public school settings in NJ and NY. He has presented workshops at the P. Buckley Moss Foundation, SWIDA, the TRLD Conference, Constructivist Conference at St. Lawrence University, and others.


Speakers
avatar for Michael Gerrish

Michael Gerrish

Artist and Educator, WhyART
Michael Gerrish is an innovative educator with expertise in teaching Visual Arts and Technology to individuals with divergent learning styles. Twenty years plus experience as workshop leader and faculty trainer in the areas of technology use and incorporating visual arts into core curriculum. Proven ability to mentor: 1) students through the process of enhancing oral and written communication skills  | 2) staff through the process of... Read More →


Wednesday August 1, 2012 2:15pm - 3:00pm
Classroom 1

3:00pm

Niobe Rehearsal
Rehearsal for the Niobe performance in the afternoon.

Speakers
avatar for Eddie Kim

Eddie Kim

Director of EK Machinima Theater, Pierrepont School, Westport, CT
Eddie Kim is the head of the theater department at the Pierrepont School in Westport, CT.  Since 2007, he has been creating innovative works of machinima theater, pieces in which video game characters are used as puppets, with a group of his students.  He has performed in various venues including at the American Repertory Theater in Cambridge, MA.  Each year, he presents a classical story or collection of stories... Read More →


Wednesday August 1, 2012 3:00pm - 3:45pm
Auditorium

3:45pm

EK Machinima Theater presents “Niobe,” a 10-minute theatrical piece

“Niobe” is the re-telling of the story from Ovid’s Metamorphoses in which the deaths of Niobe’s fourteen children and her husband will be staged in real-time in front of the audience using Halo: Reach and several, system-linked Xbox 360 consoles.  Hemispheres Magazine described the piece as “an act of 21st  century puppetry…that might be theater’s future.” The performance will be followed by a short Q and A with the director and the performers.


EK Machinima Theater is a group of students from the Pierrepont School in Westport, CT, that is led by Eddie Kim, their teacher.  The group has been presenting works of machinima theater, pieces in which video game characters are used as puppets since 2007.  Each year, they present a classical story or collection of stories using video games.  They have performed in various venues including at the ART in Cambridge, MA.  In 2010, the New York Times called one of their pieces "an impressive feat of engineering, coordination, and storytelling.”  They just completed a successful run of their newest collection, “Kwaidan: 4 Machinima Theater Pieces” at the Brick Theater in Williamsburg, Brooklyn.


Speakers
avatar for Eddie Kim

Eddie Kim

Director of EK Machinima Theater, Pierrepont School, Westport, CT
Eddie Kim is the head of the theater department at the Pierrepont School in Westport, CT.  Since 2007, he has been creating innovative works of machinima theater, pieces in which video game characters are used as puppets, with a group of his students.  He has performed in various venues including at the American Repertory Theater in Cambridge, MA.  Each year, he presents a classical story or collection of stories... Read More →

Volunteers

Wednesday August 1, 2012 3:45pm - 4:15pm
Auditorium

4:15pm

Changing the game: what we're doing and what we need to do to educate for the 21st century
Speakers
avatar for Margaret Ashida

Margaret Ashida

Director, Empire State STEM Learning Network, The State University of New York
Margaret Ashida directs the Empire State STEM Learning Network (Empire STEM), formed in June 2010 to build the capacity of local communities to create and institute innovative and sustainable STEM schools, policies, programs, platforms and partnerships across New York State to improve the college- and career-readiness of all students.  Empire STEM is now under the stewardship of the State University of New York in partnership with... Read More →
avatar for Joe Dragone

Joe Dragone

Superintendent of Schools, Ballston Spa Central School District
Dr. Dragone has extensive experience in both urban and suburban school district leadership. In addition to leading the aforementioned initiatives, he has led school and district improvement planning, commitment to 21st Century Skills and a recent $49 million facilities project. His ability to create partnerships with business, industry and higher education has created alternative resource engines and unique program opportunities.
KJ

Katherine Jetter

Vice President, Education, WMHT
A professional educator with over 30 years of experience in a wide-range of settings, Katherine joined WMHT in July 2005.  She is responsible for the leadership and management of WMHT’s community engagement and educational programs.   Katherine holds NYS Permanent Certification in Special Education and Reading.  
avatar for F. Michael Tucker

F. Michael Tucker

President, Center for Economic Growth
F. Michael Tucker was appointed President of the Center for Economic Growth in March 2007.  CEG is a regional economic development organization serving New York’s Tech Valley, and promotes economic expansion through strategic initiatives to grow local companies, attract new investment, and prepare communities for future growth.    Mr. Tucker has extensive experience in business, economic development and energy... Read More →


Wednesday August 1, 2012 4:15pm - 4:45pm
Auditorium
 
Thursday, August 2
 

8:30am

Breakfast

Enjoy light refreshments and coffee


Volunteers
DC

Danielle Cerniglia

1st Playable Productions

Thursday August 2, 2012 8:30am - 9:30am
Auditorium

8:30am

Registration
Thursday August 2, 2012 8:30am - 2:00pm
Buchman Pavillion

9:00am

WMHT Listening Booth Conversations

Calling all teachers! Sign-up for your 10 minute interview in the WMHT Listening Booth.

What do you love about teaching? Do you use games in the classroom? Do you have something to share about the challenges and successes of teaching? 

As part of the WMHT American Graduate Teacher Wall project www.wmht.org/americangraduate,

WMHT is looking to find great stories about what our region’s teachers are doing and thinking about education in the 21st century.


Speakers
KJ

Katherine Jetter

Vice President, Education, WMHT
A professional educator with over 30 years of experience in a wide-range of settings, Katherine joined WMHT in July 2005.  She is responsible for the leadership and management of WMHT’s community engagement and educational programs.   Katherine holds NYS Permanent Certification in Special Education and Reading.  


Thursday August 2, 2012 9:00am - 3:45pm
Buchman Pavillion

9:15am

Online Safety Reality Check

As a participant observer and youth advocate in the online safety field for 15 years and having served on two national task forces on the subject, I'll be talking about how the field unfolded and how the research in youth-online-risk has been misrepresented since the early days of the Web. So this presentation will be a reality check, providing the key research findings in both youth-online-risk and social-media research and some context to the public discussion on this issue. I will also offer some thought on how children learn good online safety and citizenship practices best.


Speakers
avatar for Anne Collier

Anne Collier

Executive Director, Net Family News Inc
Executive Director of Net Family News, Inc., and co-director of ConnectSafely.org, Anne Collier co-authored a Parents' Guide to Facebook (fbparents.org) and MySpace Unraveled: A Parents' Guide to Teen Social Networking (Peachpit Press, 2006). She recently co-chaired the Online Safety & Technology Working Group in Washington, DC, which sent its report to Congress – "Youth Safety on a Living Internet" – in June 2010.


Thursday August 2, 2012 9:15am - 10:00am
Auditorium

10:15am

PBS Games for Young Learners

This hands-on session will introduce free, educational multimedia resources for teachers and students available from WMHT and PBS, with a special focus on early childhood learners. (PreK – Grade 2).


Speakers
BL

Barbara Lukas

Family Learning Coordinator, WMHT
Family Learning Coordinator, over 30 years experience with Girl Scouts, Girls Inc., New York State Museum Institute, and other non-profits, in field of program development, outreach, volunteers, and training.

Volunteers

Thursday August 2, 2012 10:15am - 11:00am
M-Lab

10:15am

Using Board Games to Teach the Common Core

In "The Art of Game Design", author Jesse Schell asserts that the most important goal of a game designer is to provide an experience. Effective teaching is much the same. When developing learning units, we strive to integrate content, student engagement, problem-solving, collaboration and cooperation, and other higher order thinking skills (HOTS). Each of these 21st Century skills is necessary in nurturing and developing students that are college and career ready after high school. The goal of this seminar is to explore how board games can be used to facilitate the teaching of the Common Core and prepare our students for the challenges of working and participating in an interconnected global world. Whether students are building train routes across the U.S. in Ticket to Ride, storytelling with Once Upon A Time, managing resources to build a wondrous medieval cathedral in Pillars of the Earth, or overseeing German electric distribution in Power Grid; they are taking on various roles and exploring models of real world interactions.


Speakers
PC

Patrick Connor Jr.

Technology Teacher, Pine Valley CSD
Husband, Father, Educator. Patrick earned a Masters in Curriculum and Instruction from SUNY College at Fredonia. He also holds a Bachelors in Computer Information Science and Earth Science Education. Currently, he teaches elementary computer courses at a small school in western NY. Patrick has been using games and simulations in education since beginning his teaching career in 1994. | | Patrick worked for six years as an earth science teacher... Read More →

Volunteers

Thursday August 2, 2012 10:15am - 11:00am
Auditorium

10:15am

MMOGs & Virtual Spaces That Inspire Student-Driven Learning

There is growing evidence that playing games can develop an array of skills and competencies identified as essential in today's world.  Of course, some games lend themselves better to this task than others. The crème de la crème of these games go even further and inspire engagement beyond the actual game itself.  Dr. James Paul Gee refers to this as the "Big G" or the community that grows up around a game. He maintains that the real 21st century literacies are embodied in these affinity spaces where learning is intrinsically motivated. 

 

When students are offered these kinds of spaces in school, magic happens. Traditional learning paradigms are shattered as students drive the learning forward and teachers run to keep up! 

 

The Elisabeth Morrow School has been working with multiple virtual worlds and MMOGs since 2008.  Projects have spanned grades 2-8.  Come see several examples of what happens when students initiate the learning.  4th-6th graders will join us remotely to share some of their Minecraft projects from camp.

 


Speakers
avatar for Marianne Malmstrom

Marianne Malmstrom

Technology Educator Grades 3-8, The Elisabeth Morrow School
AKA - Knowclue - Marianne believes that we must carefully select and pair promising technology with sound pedagogy if we are to keep education relevant. As a technology teacher for The Elisabeth Morrow School, Marianne follows shifts in how students use technology in their daily lives. With this information, she then draws on her extensive teaching experience to create new learning environments designed to develop essential 21st century skills... Read More →

Volunteers

Thursday August 2, 2012 10:15am - 11:00am
Education Classroom 2

10:15am

Video Game Design with Middle School Learners: From ICT to Inquiry

Over the past two years I taught a very open and unstructured Video Game Design enrichment course and this past school year I taught our Gaming Technology elective course to sixth grade students using Scratch (www.scratch.mit.edu) . We began with computer programming and Scratch basics to make images and short animations before we progressed into an inquiry-driven game design unit. My students created, shared, and critiqued STEM games that they created for this class along with financial literacy and numeracy games for one of our school's special education contained classrooms. This class was a new offering this year for our small, rural middle school. Our "Big C's" for this class were Communication, Collaboration, Critical Thinking, and Creativity. These "Big C's" drove our hands-on, inquiry-driven learning experience. 


Speakers
avatar for Mary Fran Daley

Mary Fran Daley

Librarian, Somerset County Library
I am a librarian and STEM teacher in northwestern New Jersey. Over the past two years I taught a very open and unstructured Video Game Design enrichment course and this past school year I taught our Gaming Technology elective course to sixth grade students using Scratch (www.scratch.mit.edu) . We began with computer programming and Scratch basics to make images and short animations before we progressed into an inquiry-driven game design... Read More →

Volunteers

Thursday August 2, 2012 10:15am - 11:00am
Classroom 1

10:15am

DreamLab: 21st Century Learning Isn't Just for Students

This fall GameDesk is opening the PlayMaker School, a new Los Angeles school dedicated to student-driven learning through play and making. DreamLab is the portion of GameDesk's new PlayMaker school devoted to making sure professional development and curriculum creation capture the same vibrant, playful, and constantly evolving culture of the school. In this workshop, Joe Wise, GameDesk's Associate Director of New School Models and Curriculum, and Tedd Wakeman, a PlayMaker teacher, will demonstrate DreamLab's generated curriculum and processes. During the workshop attendees will be introduced to three modules developed in DreamLab: first, two modules designed to foster conceptual knowledge of physics through experimentative play. Last, Aero, a digital game created by GameDesk and curricularized by DreamLab which transforms the user into an albatross and teaches the forces involved in flight. Workshop participants will be invited to both test the modules and participate in the DreamLab process generating new ideas, modules, and pathways collaboratively with the GameDesk team.


Speakers
avatar for Tedd Wakeman

Tedd Wakeman

6th grade facilitator for GameDesk PlayMaker School at New Roads, GameDesk
Tedd has been working with children in education, recreation, and research for two decades. He worked locally with LAUSD, teaching inner-city youth for thirteen years while concurrently developing STEM curriculum for Nike/Eco Educators. He then traveled to and worked in the Republic of the Maldives, teaching English to groups of adults from over twenty-five different nations and researching the local coral reef biome as a dive master. Tedd... Read More →
JW

Joe Wise

Associate Director of New School Models and Curriculum, GameDesk
Joe Wise is an educator and researcher with years of experience. He has extensive experience both in the classroom and in curriculum development. He has been the director of the Center for Effective Learning at New roads school for the past 11 years, and he is currently the education public outreach director for NASA's Dawn Mission to the main astrobelt. Most recently, he has developed a school management system that... Read More →


Thursday August 2, 2012 10:15am - 12:00pm
L-Lab

10:15am

SAM Animation

This is a hands on workshop that will introduce the participants to the animation software. There will be various materials available for participants to be able to create their own animation. From claymation, how to do something, or to illustrate a poem! The program is fun, easy to use and will engage and enhance the learning experience in any curriculum K-12.


Speakers
DK

Denise Krohn

Technology Education, Greater Amsterdam School District
I am currently the GASD Technology Coach and teach Tech Ed at the Lynch Literacy Academy. I have always tried to utilize creative technology to enhance the learning process for students. When I found SAM Animation Software I was hooked from the beginning and now want to share with my colleagues!
BW

Brian Westerling

Health Education, Greater Amsterdam School District
I have taught grades 4, 5 and 7 during the past 10 years in the Greater Amsterdam Schools as a Health Educator., I am currently teaching 7th grade and updating our Health Education curriculum at Lynch Literacy Academy. I use SAM to enhance lessons, engage students, and help students revisit concepts presented in class and create projects.
avatar for Michele Van Wormer

Michele Van Wormer

High School Art Education, Greater Amsterdam School District

Volunteers

Thursday August 2, 2012 10:15am - 12:00pm
T-Lab

11:15am

Expanding the Conversation: How does playing online games foster safety?

Researchers have been working diligently for several years to understand the learning impact of games. Educators currently working with MMOGs and virtual worlds are documenting the powerful learning opportunities they bring into the classroom. Still, it continues to be a challenge to convince the education community to take games and play seriously. But we may be overlooking one of the most important and powerful rationales for using these unique platforms with children in school. Guided learning in games and virtual environments has protective as well as educational properties, creating space for practicing citizenship while learning the core curriculum. Recommendations to Congress made by the 2009-'10 national task force, the Online Safety & Technology Working Group (OSTWG), stated that finding ways to work with children using the tools of their world is important. In fact, it is critical if we are to help them develop the skills necessary to function safely and successfully in a networked world.


Speakers
avatar for Anne Collier

Anne Collier

Executive Director, Net Family News Inc
Executive Director of Net Family News, Inc., and co-director of ConnectSafely.org, Anne Collier co-authored a Parents' Guide to Facebook (fbparents.org) and MySpace Unraveled: A Parents' Guide to Teen Social Networking (Peachpit Press, 2006). She recently co-chaired the Online Safety & Technology Working Group in Washington, DC, which sent its report to Congress – "Youth Safety on a Living Internet" – in June 2010.
avatar for Lucas Gillispie

Lucas Gillispie

Instructional Technology Coordinator, Pender County Schools
Lucas has been an educator for more than a decade now, working as a high school science for ten years before taking a position as a district-level instructional technology coordinator for Pender County Schools in southeastern North Carolina. Lucas holds a MS in Instructional Technology from the University of North Carolina Wilmington where he completed thesis work researching the effects of a 3D video game on middle school students&rsquo... Read More →
avatar for Marianne Malmstrom

Marianne Malmstrom

Technology Educator Grades 3-8, The Elisabeth Morrow School
AKA - Knowclue - Marianne believes that we must carefully select and pair promising technology with sound pedagogy if we are to keep education relevant. As a technology teacher for The Elisabeth Morrow School, Marianne follows shifts in how students use technology in their daily lives. With this information, she then draws on her extensive teaching experience to create new learning environments designed to develop essential 21st century skills... Read More →
avatar for Peggy Sheehy

Peggy Sheehy

Instructional Technology, Ramapo Central School District
A dynamic presenter who has established a reputation as an expert in the field of K-12 game based education, Peggy Sheehy is a passionate evangelist for the use of Multi-User Virtual Environments for learning while easing the path for administrators, tech-coordinators and teachers, providing them with the direction and inspiration that will ensure success.
avatar for Bron Stuckey

Bron Stuckey

DIRECTOR, Innovative Educational Ideas
I am a consultant educational technologist/designer working in learning community, community of practice, gamification, and open badges design, development and research. I have consulted to educational organisations and institutions on the design of products like Arizona State University's Quest Atlantis/ Atlantis Remixed program and Australia's PLANE Project, and was part of the fab Massively Minecraft team.I have been a classroom teacher and... Read More →


Thursday August 2, 2012 11:15am - 12:00pm
Auditorium

11:15am

UHS Video Game Design

Students are introduced to the concepts and process of creating a Video Game. Students create 2-D computer art and all the programing necessary to create a working video game each marking period.


Speakers
SM

Susan Masto

Teacher, Ballston Spa High School
Both Susan & Jerry have been "Team-Teaching" a unique UHS level Video Game Design course in partnership with Mildred-Elley college in Albany.
JW

Jerry Wawrzyniak

Technology teacher, Ballston Spa High School
Both Jerry & Susan have been "Team-Teaching" a unique UHS level Video Game Design course in partnership with Mildred-Elley college in Albany.


Thursday August 2, 2012 11:15am - 12:00pm
M-Lab

11:15am

Design of and Curriculum Implementation for Kill Shakespeare

My presentation will provide an quick overview of our development and design process leading into a focused topic of our education integration. We break down our integration through three steps: critical thinking, teacher empowerment and accessible work. The critical thinking component is a breakdown of how we chose to use many of the mechanics currently being employed by science and math games applied to english. The second part of our process is empowering teachers, one of the drawbacks we have seen with many educational gaming titles is that teachers must learn the product and information with the students, or race just ahead of them to keep up. We are providing teachers a new avenue to explain a topic they are already intimately familiar with. The third being our curriculum placement, that Kill Shakespeare be it the graphic novel or the app have shown great success when put towards the start of the semester in advance of the Shakespeare unit, it gives kids a comfortable easing into the more heavy and intense Shakespeare content.
I would like to do a Q&A as I think this the best way for everyone to get something out of it. With time permitting.


Speakers
GM

Geoff Moore

Founder, Rage Quit Media Inc. & iHeartEsports
My name is Geoff Moore, I live in Toronto, Canada; I'm 24 years old with a BA in Political Science from University of Toronto. I'm the founder of Rage Quit Media Inc. and iHeartEsports.com. My  background was in non-profit working for Habitat for Humanity Canada in youth program development. Then electing to start my own web dev business. | | I designed a word based fighting game with an education twist on the graphic novel Kill... Read More →

Volunteers

Thursday August 2, 2012 11:15am - 12:00pm
Education Classroom 2

11:15am

Designing Practical Instructional Modules Using Board Games and the Common Core

In this second part of the Board Games seminar, we will look at a variety of designer board games, brainstorm strategies for lesson design and implementation, as well as, discuss the challenges to using board games in the classroom to meet the Common Core and State Learning Standards.


Speakers
PC

Patrick Connor Jr.

Technology Teacher, Pine Valley CSD
Husband, Father, Educator. Patrick earned a Masters in Curriculum and Instruction from SUNY College at Fredonia. He also holds a Bachelors in Computer Information Science and Earth Science Education. Currently, he teaches elementary computer courses at a small school in western NY. Patrick has been using games and simulations in education since beginning his teaching career in 1994. | | Patrick worked for six years as an earth science teacher... Read More →

Volunteers

Thursday August 2, 2012 11:15am - 12:00pm
Classroom 1

12:00pm

Unconference Lunch

Sit at tables with conversations decided by you (and everyone else!) in the morning

 



Thursday August 2, 2012 12:00pm - 1:00pm
Robison Athletic and Recreation Center

12:00pm

Hands-on Activities

Get your hands on games and technology that your kids and other educators are using.


Thursday August 2, 2012 12:00pm - 2:30pm
Buchman Pavillion

12:30pm

Youth Jam: Mozilla Hive Summer Code Party

Build a webpage!
Create your own meme!
Trick-out your Tumblr theme!
Make your own web-made film!

Think of it as a learning party, where youth have the opportunity to play with cool, new digital tools that help them make awesome stuff on the web, while also learning a bit about HTML and CSS. Activities are best suited to those ages 12 and up.

Hive Learning Network NYC is a Mozilla project and part of The MacArthur Foundation's Digital Media & Learning initiative. Hive NYC is comprised of thirty-nine non-profit organizations—museums, libraries, media and other youth-facing organizations—that create opportunities for tweens and teens to explore their interests using digital media and other technologies for educational outcomes. For more information please visit www.explorecreateshare.org.


Speakers
LD

Lainie De Coursy

Communications and Operations Manager, Hive Learning Network
Lainie DeCoursy is Communications and Operations Manager at Hive Learning Network NYC, a project of the Mozilla Foundation. Her responsibilities include internal communications, social media content creation, media relations, event planning and cultivating opportunities for youth in Hive NYC programs to share their stories and experiences broadly. She has more than 15 years experience in consumer PR working... Read More →
LG

Leah Gilliam

Project Director, Hive Learning Network
Leah Gilliam is the Director of Hive NYC Learning Network, a project of the Mozilla Foundation. Leah is a facilitator, educator and designer who is fascinated by systems and the way things work. She has a rich history designing learning experiences and hacking culture—working with everything from board games and media installation to program development and wearable technologies. A graduate of NYU's Interactive Telecommunications... Read More →
CL

Chris Lawrence

Director, Hive NYC Learning Network
Chris Lawrence is the Director of Hive Learning Network NYC, a consortium of non-profit organizations working together to create and connect learning opportunities for local middle and high school-aged youth in New York City. Chris directs Hive NYC for the Mozilla Foundation with funding from the Digital Media and Learning Initiative at the John D. and Catherine T. MacArthur Foundation. Chris previously... Read More →


Thursday August 2, 2012 12:30pm - 4:00pm
L-Lab

1:15pm

A Re-imagination of Curriculum: Quest Project Learning

What if schools just started to look at how games engage and motivate? There are patterns, designs, and language that draws millions of kids to play games, what if they could be employed for learning too. This session looks at three examples of game-based PD, pedagogical strategies, and curriculum overhauls. The best part is that these changes require no gaming experience, just a willingness to meet students where they play.


Speakers
avatar for Seann Dikkers

Seann Dikkers

Assistant Professor, Educational Technology, Ohio University
Seann Dikkers is an assistant professor at Ohio University in the Educational Technology division of The Gladys W. and David H. Patton College of Education. Dikkers served fourteen years as a teacher, principal, and consultant in the public schools of Minnesota. Dikkers’ research investigates new media integration strategies for educational leadership, teaching, and learning. His work bridges leadership and curriculum scholarship... Read More →


Thursday August 2, 2012 1:15pm - 2:00pm
Auditorium

1:15pm

Create Games, Don't Just Play Them - Kodu Game Lab and Microsoft Technologies

Take games in education to the next level by having kids create their own games. Kodu lets kids and teens create games on the PC and XBox via a simple visual programming language and can be used to teach creativity, problem solving, storytelling, as well as programming. Anyone can use Kodu to make a game, young children, as well as adults, with or without design or programming experience. In this session, we’ll explore the Kodu environment, create a simple interactive game, and discover ready-to-use curriculum resources including video tutorials, lesson plans, and student activities. We’ll take a look at Kodu lesson modules for mathematics and science. In a special segment, we’ll look at advanced Microsoft technologies that will allow students to create games for an Xbox, PC, Kinect Sensor, or even a mobile phone. Kodu and all tools demonstrated are available for free.

 


Speakers
avatar for Pat Yongpradit

Pat Yongpradit

Teacher, Springbrook High School
Who actually gets to live out their dream job? Pat Yongpradit does… he teaches high school computer science.   He is a 2010 Microsoft Worldwide Innovative Educator, has presented at multiple national conferences (ISTE, SIGCSE, CSTA, NBC's Education Nation), and has been written technology curricula at the local, state, and national level.  Pat’s current projects include helping students create video games for social... Read More →


Thursday August 2, 2012 1:15pm - 2:00pm
Classroom 1

1:15pm

Quest Atlantis and Minecraft: Digital Citizenship as a Lived Curriculum

This workshop will focus on experiences in two virtual environments where learners have the opportunity to experience digital citizenship as a direct and lived experience. Workshop participants will explore the issues that surround individual identity, community cultivation, norms and leadership; Quest Atlantis/ Atlantis Remixed and Massively Minecraft. These two environments are representative of safe spaces/games where children are able to tinker with creating their own identity, exploring and cultivating community norms and understanding what it means to engage positively in online social spaces. These games are what Jim Gee refers to as affinity spaces, affinity spaces for both students and teachers, with strong positive values. These projects are designed and managed by educators and bring together students from around the world into one global community. The design of activity in these game spaces is intended to expose learners to positive social interactions and to develop strategies for keeping them mindful of rules and strategies that promote that kind of engagement. Both these game spaces allow learners to to experience positive norms and encourage them to take these out into future online spaces they will inhabit like Facebook and Twitter.


Speakers
avatar for Bron Stuckey

Bron Stuckey

DIRECTOR, Innovative Educational Ideas
I am a consultant educational technologist/designer working in learning community, community of practice, gamification, and open badges design, development and research. I have consulted to educational organisations and institutions on the design of products like Arizona State University's Quest Atlantis/ Atlantis Remixed program and Australia's PLANE Project, and was part of the fab Massively Minecraft team.I have been a classroom teacher and... Read More →

Volunteers

Thursday August 2, 2012 1:15pm - 3:00pm
M-Lab

1:15pm

Teaching Video Game Design and Development with Game Maker
Game Maker is a wonderful tool for teaching Video Game Design and Development to students in grades 3 through 12. It is a robust program that teaches computer programming concepts in an intuitive manner using a drag and drop interface. Game Maker is scalable as it is easy enough for upper elementary students to get started and robust enough to carry students through high school due to the open ended nature of the development environment. In this workshop, you will learn about Game maker by creating a simple game as I guide you through the process.

Speakers
avatar for Steve Isaacs

Steve Isaacs

Teacher, Video Game Design and Development, William Annin Middle School and Virtual High School
I teach the Game Design and Development at William Annin Middle School as a full semester 8th grade elective. In addition to my teaching at the middle school, I developed and teach a Video Game Design and Development course online for Virtual High School. | | This fall, I will beginning work on my doctorate as part of the inaugural cohort in the online Ed.D. program in Educational Technology at Boise State University. I will be focusing my... Read More →


Thursday August 2, 2012 1:15pm - 3:00pm
T-Lab

2:15pm

SAGA (Story and Games Academy): Exploring the Storytelling in Video Games

View the presentation at: http://youtu.be/b-0oe8vx8ig

 

Video games are emerging as a incredible interactive medium for storytelling. As in literature, all of the key components of a good story are present, however, unlike other media, video games invite the player to actively participate in the story world. In this session, Lucas will share his latest game-based project that encourages middle school students to explore the rich storytelling in video games on a variety of platforms including the XBox, PlayStation3, PC, iPad, and even handheld gaming systems. See how students are not only exploring these games, but analyzing their story elements, writing online reviews, and telling their own stories!


Speakers
avatar for Lucas Gillispie

Lucas Gillispie

Instructional Technology Coordinator, Pender County Schools
Lucas has been an educator for more than a decade now, working as a high school science for ten years before taking a position as a district-level instructional technology coordinator for Pender County Schools in southeastern North Carolina. Lucas holds a MS in Instructional Technology from the University of North Carolina Wilmington where he completed thesis work researching the effects of a 3D video game on middle school students&rsquo... Read More →

Volunteers

Thursday August 2, 2012 2:15pm - 3:00pm
Auditorium

2:15pm

Game Design with STEM Integration

Game design courses create fun challenges for students. As they solve problems in YoYo Games’ Game Maker, students apply concepts from STEM: Science, Technology, Engineering, and Math. Students show off their projects, and discuss the influence of game-development-based learning on their academic experience.


Speakers
HB

Heather Bigelow

Computer Technology Teacher, Capital Region Career & Technical School
During her four years teaching at Capital Region Career & Technical School, Heather Bigelow developed the courses “Gaming, Multimedia, & Web Design” and “Internet Application Design”. These courses cover the topics Video Game Design, Computer Programming, Digital Art & 3D Modeling, App Creation, and Web Design. | | Her work introduces high school students to local game developers, such as Vicarious Visions in... Read More →


Thursday August 2, 2012 2:15pm - 3:00pm
Education Classroom 2

2:15pm

3D Models: 'The Cloud', Constellations & The Solar System

Mark will demonstrate how his students use Google Docs-most notably Spreadsheets, web applications, charts and Google SketchUp to create 3D models. Using the data they collect, students create 3D models of a selected Constellation (usually their birth sign) as well as a 3D model of the Solar System as it was at the moment of their birth. All software used is free and works equally well on Macs and PCs.


Speakers
avatar for Mark Eisenhardt

Mark Eisenhardt

Director of Technology, The Albany Academies
Mark is a recovering business software designer, having left the world of manufacturing and distribution for a new turn at educating the next generation of American technology users. His design skills are now put to use developing fun projects for Middle School students, largely focused on the topic of Space and Astronomy.

Volunteers

Thursday August 2, 2012 2:15pm - 3:00pm
Classroom 1

3:15pm

WoW in School: The Hero's Journey Continues!

View the presentation at: http://youtu.be/JomZhScHXvY

 

The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. This program would use the game, World of Warcraft, as a focal point for exploring Writing/Literacy, Mathematics, Digital Citizenship, Online Safety, and would have numerous projects/lessons intended to develop 21st-Century skills. Because of the success of the first year's implementation as an after school program, the program is now being implemented as a language arts elective, The Hero's Journey, for middle school designed to provide enrichment for all types of learners!


Speakers
avatar for Peggy Sheehy

Peggy Sheehy

Instructional Technology, Ramapo Central School District
A dynamic presenter who has established a reputation as an expert in the field of K-12 game based education, Peggy Sheehy is a passionate evangelist for the use of Multi-User Virtual Environments for learning while easing the path for administrators, tech-coordinators and teachers, providing them with the direction and inspiration that will ensure success.

Volunteers

Thursday August 2, 2012 3:15pm - 4:00pm
Auditorium